If you are here because you are looking for additional information on the goings-on behind the doors of the McKittrick Hotel during ‘Sleep No More,’ you’ve come to the right place. I wanted to write this post to give those curious minds a little more insight into the hotel’s layout. While you can absolutely see the show with no primer in mind and just discover things for yourself, I wanted to put this here for those who might want a better idea of what to expect. Or if you’ve already been to ‘Sleep No More‘ and are interested to know more about the things you missed, this will hopefully provide some understanding as well.
But be warned, there are some SPOILERS BELOW! While this post isn’t super detailed involving the show’s plot, there are some spoilers, so if you want to come in 100% free of any info, don’t read on! I have a spoiler-free guide as well so head on over there if you want a little introduction without the spoilers. But if you want to know a little bit more about the layout of the hotel and maybe where you want to spend your time, this is the post for you!
After entering the hotel and dropping off all your worldly possessions at the coat check, you head to the reception desk. There you will get checked in with your ID to match the name on the reservation. The show really starts here as the actor at the reception desk is really pulling out all the strings to imitate a 1930s front desk clerk. They will give you and your group members a playing card. This is the only ticket you will receive for the show so keep it close. Once inside, different card numbers will be called to indicate it’s your time to enter the hotel and the show.
Then a quiet valet, dressed in all black, will guide you inside. You walk up a set of stairs and through a series of narrow hallways that are almost pitch black. I honestly thought for a moment I was going to get lost as I could barely see what was in front of me. Finally, you see a red glowing light ahead of you, as you enter the Manderley Bar.
The Manderley Bar is a loud and happening place to be, not at all like the quiet and creepy hallways we just passed through. The room looks like a speakeasy from the 1930s, and the art deco jazz-themed stage is quite dazzling. The stage is set for a three-piece band, and a singer will walk on stage every now and then to entertain the guests waiting to enter the show.
There is a bar where you can get yourself a drink, but unless you entered late, you probably won’t have time to drink the whole thing. There are other guests milling around the bar, and every so often, you will spot someone dressed in 1930s attire, with a fringed dress or slick-backed hair. These actors interact with each other and are there to set the mood and adjust your internal clocks back in time, to the 1930s. Hearing their voices is so strange considering that once you enter the elevator and head further into the hotel, there is little to no speaking at all. Perhaps the juxtaposition of these two environments is meant to shock your system even more.
When your card number is called, you head over to the doors to the elevator. Before going inside, you will be given your Bauta masks and read the rules of the game. No talking, no cellphone use, keep your mask on the entire time and follow the crew’s guidance (they will be wearing black masks). The bellhop guides the group into the extra-large elevator, and it begins to squeak up the shaft. As you travel, the bellhop gives you an excellent piece of advice, “fortune favours the bold.“
When the elevator first stops, the very first person at the back will be let out. Everyone else is held back by the bellhop, and the doors of the elevator close behind them. The rest of us left on the elevator are told that this experience is indeed a solo one, as so brashly demonstrated to us. It is best experienced alone, follow your desires and you will get the most from the experience. The rest of the group is let out on the next floor, and everyone is left to explore the hotel on their own.
In the film ‘Rebecca‘, from which the name “Manderley” and some of the Hitchcockian influences come from, one of the characters says, “Like all dreamers, I was possessed all of a sudden with supernatural powers and passed like a spirit through the barrier before me.” For our journey, the elevator is our entry into the dream realm, where we become the spirits and the barriers between time, life and death all seem to fade away.
There are over 100 different rooms spread across the old warehouse, which has been converted into the McKittrick Hotel. Two sets of stairs are located on the east and west sides of the buildings. These are your access points to explore the other floors. There are bathrooms available on the 5th-floor and in the Manderley Bar (on the 2nd level), and trust me, you more than likely will need to use one, even just to splash a bit of cold water on your face to wake you up from what seems like a dream.
The ballroom in the basement is where the largest gathering of the characters will take place. They gather there as a large group twice during their loops. Any character you follow throughout the performance will lead you here at the end of the show as well. At the beginning of the show, we come here to see a ball in celebration of King Duncan‘s battle, and at the end of the show, a banquet takes place where the dark truth is revealed. Off the ballroom, you’ll find a small changing room, a chapel and a little crypt.
The 1st floor is where you will find King Duncan‘s study, chapel and bedroom. King Duncan isn’t with us for very long, so this floor is pretty small. The mezzanine is also located up here, where you can look out onto the Ballroom below.
The 2nd Floor is where you’ll find the McKittrick Hotel lobby. Dominating the room is a large 1930s-style check-in desk. In front of the desk is a lush sitting room with a piano set against the far wall. Go into the telephone booths and pick up the phones as there is sometimes a surprise on the other end. You can find the lobby’s porter in here sitting occasionally with the three witches.
Throughout the entire floor, you’ll start to take notice of the spiritual talismans which seem to pop up all over the place. There are also markers of time, which are a constant in the set dressing, but they never move, as if to insinuate we are trapped in a loop (which we are).
On the other side of the lobby is a small dining room. Against the back wall is a huge pile of salt with a giant taxidermied goat sitting atop it. On the wall is a cabinet filled with a series of smaller salt piles with crossed forks and knives resembling a crucifix. Salt is a symbol of protection against evil and many characters come here in the hopes of escaping the evil which infects the hotel.
The 3rd Floor is where we find a series of residences of various characters from the Macbeth storyline. The Macduff family residence is located on the 3rd Floor. Their rooms are small and cozy, filled to the brim with spiritual trinkets and talismans. In their quarters, you will also find a baby nursery. Walking inside, you’ll see right away it is one of the creepiest rooms in the building, filled with floating headless baby dolls. Take a closer look in the mirror. In the reflection, in the mirror, you’ll see not the room you are standing in, but a completely different set of horrors. This is a bit of theatrical trickery and just one of the ways in which the McKittrick hotel is always trying to fool you.
On the other side of the floor, we find a supersized room occupied by Lady and Lord Macbeth. Stacked from floor to ceiling on one side are rows and rows of dressers and drawers. The dancers use these stacks of furniture to prance on top of like they are cats, dancing on a hot tin roof. At one end is a grandiose bed and in the center of the room is a claw-foot porcelain bathtub. The bathtub is where one of the most powerful scenes takes place so if you notice one of the actors encircling it chances are you’ll want to stay.
Opposite the dresser wall, are a series of windows looking out onto the small orangerie and walled garden on the other side. Walking out there you will stumble upon a large graveyard. The room is lit with pale, blue moonlight and filled with ruins and statues. The floor is covered in dirt which crunches are you walk through it, echoing as you go through the silence. Only the fearless are brave enough to explore this as it is one of the darkest parts of the hotel. I loved the scene Macbeth performed in here so the brave are truly rewarded for exploring around this place.
This was my favourite floor, and I probably spent the most time here. This floor is laid out like an entire village, called Gallow Green. The name “Gallow Green” comes from the Paisley Witch Trails, which were another thematic inspiration woven into the threads of ‘Sleep No More’. The Gallow Green was the place where the accused witches were executed. A very haunting name to give to an entire village.
The main street is dark and cobblestoned with shop fronts and houses all along either side. Most of the doors and shopfront can be entered at some point throughout the show. If you find something locked, look a little closer or come back later, and you might find it open.
In Gallow Green, you can find the taxidermist’s shop, Malcolm’s detective agency, a hidden funeral parlour, a speakeasy, a candy shop, an apothecary, and a tailor’s shop. Also, in Gallow Green are several apartments that belong to the residences. Some of them hiding secret passageways to other parts of the street.
The Paisley candy shop is a favourite for any of those who stop in on it. Inside the backlit shelves filled with glass jars are many traditional British candies. Everything from pear drops, aniseed balls, toffee and humbugs can be found here. The room is even scented with caramel perfume to lure in the audience. Feel free to open the jars and munch on the treats but again, be respectful and don’t just take them all. I remember throughout the show hearing people munching on sweets, and wondering where these were coming from. When I finally found the sweets shop, it was closed, so if you find it open, definitely head inside for a quick pick-me-up. The name “Paisley Sweets” comes once more from the Paisley witch trials.
The 4th floor is also the place where you will find Hecate’s replica of the Manderley Bar. Hecate is the supreme witch controlling the residences of Gallow Green. This red lit room is a haunting and ruined replica of the Manderley Bar on the 2nd floor. This room is so large, almost suspiciously large. Here is where one of the most shocking scenes takes place with many cast members, drawing a massive group in with them. If you hear techno music blaring from any other part of the 4th floor, head on over here as quick as you can!
Nearby to Hecate‘s bar is her apothecary. This is where the great witch stores all her herbs and medicinal goods. You can really smell the aroma of the dried herbs calling your name from even a few doors down. The woodsy scent of moss and freshly turned earth, drawing you into her lair.
One of the creepiest rooms on the floor has got to be the Taxidermy Office. This room is filled with stuffed animals peering out almost menacingly at you. In the dim light, their eyes seem to follow you. The drawers in this room are an endless treasure trove you can really get lost in. The stuffed birds found all over the hotel are perhaps a reference to this line in Macbeth, “all my pretty chickens and their dam / At one fell swoop,“. The quote is spoken by Macduff regarding the tragic murder of his family. Taxidermied birds are also a vital piece of set decoration and metaphor seen in the Hitchcock film Vertigo.
Taking up the majority of the right side of the street is a ramshackle speakeasy and pool room. The bar is covered floor to ceiling in cardboard boxes and old bloody playing cards are pinned to the walls. A few of the most fantastic dance sequences between the boys take place in this space and well worth exploring when you come across it.
This floor, which some people call the “hospital,” is in actuality the King James Sanitorium. A lunatic asylum filled with some of the creepiest elements of the show. There is a waiting room, a padded cell, a large ward, a bathroom (for the audience members) and a small office. The largest room is called the “ghost infirmary,” where you find eight wrought iron beds placed against the walls. Although no one stays in these beds for very long the nurses tend to them like they are filled with residences.
Above each of the beds is a crucifix mounted on the peeling white bricks. Every bed is paired with patient charts which you can flip through to discover hidden clues and secrets. The office across the hall is filled with hair samples and hundreds of additional charts. Although this floor is typically not very active, that almost makes it all the more spooky since walking around the silent hospital feels like entering an abandoned building.
The other side of the floor contains a maze-like a birch forest. Wandering through it, you will find a large wrought-iron gate that is padlocked throughout different parts of the show. Towards the back of the maze, there is a wooden hut where one of the characters hides.
Only those very lucky will be allowed up to the 6th floor. I was lucky enough to be taken up there on my very first visit! By closely following and interacting with one of the nurses towards the later part of the show I was guided up there to an unbelievable experience! I won’t give away what goes on up here since it’s one of the most elusive parts of the show but if you want to read my account of what happened, you can head over to this post.
I hope this post gave you a little introduction and guide to what you will see at the McKittrick Hotel. Maybe it gave you some insights into what you missed when you saw the show or if you are planning a trip, perhaps it will give you some hints on where you might be drawn to exploring.
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